Gaming product consulting
I help studios and game teams decide what to fix first in retention, monetization and live ops, then tune it with tests. If you want, I stay on to run the plan.
Book an intro call
Always included
Architect-lead
Add when you want it
Hands-on build
You choose
Which parts
What I build
Where studios usually need help
Retention
Where players drop off in the first days and weeks, and what to change first.
Monetization
How and when players pay, what the offers are worth, and where revenue is left behind.
Live ops
Events, seasons and content cadence, and how to test what works before you scale it.
Roadmap and team
What to build next, how to weigh it, and how the team runs experiments week to week.
How it works
Advice only, or advice plus hands-on work
Lead, always
Architect-lead
I set the plan: what to fix first, which tests to run, and how to read the results. Your team or a partner runs it, and I review what ships.
A ranked plan for retention, monetization and live ops
Hands-on, added on top
Lead plus hands-on tuning
Everything above, and I work the plan myself with your designers: event tuning, offer tests and readouts. Costs more, because it is more of my time.
Event and offer tests set up and read out
Hands-on work always comes with the lead work. You can take the lead on its own, but not the other way round.
Proof
Game work I have done
Web
Casual web games needed cross-platform delivery
I led a broad range of casual web games for entertainment licenses across platforms. The work brought production and product direction together so teams could deliver varied game experiences rather than rely on a single-title approach.
Puzzle
A live puzzle game needed an operating owner
I took over a live puzzle game and built the team and profit-and-loss ownership over the following months. That established an operating base for its roadmap, live operations and commercial decisions.
Mobile
A licensed mobile portfolio needed a new cost model
I ran a portfolio of licensed mobile games through a move from revenue sharing to in-house fixed costs. The shift brought delivery and operating economics under a clearer internal model for the portfolio.
Shooter
Shooter engagement had to work across platforms
I led core gameplay and engagement for a shooter played across platforms. Across shooter, puzzle, casual web and licensed mobile work, I also supported soft launch, live operations, user acquisition and ad monetization.
Fit
Is this a fit for your game
A good fit
You run a live or soft-launching game and suspect retention or revenue is leaking, and you want a clear plan, with or without hands-on help.
Not the right fit
You want a game designed from scratch, or a publishing deal. If you are not sure which side you are on, the intro call settles it.
Questions