Patrick Alexandre Antoine

New York, NY

LinkedIn

 

EDUCATION:

Tufts University, Medford, MA

Bachelors of Science Degree. May 2010. Major in Computer Science Engineering

Academics Chair – Zeta Psi, Math Tutor, Telephone Fundraiser, Sales Support

 

EXPERIENCE:

Nickelodeon, NEW YORK, NY

Associate Games Producer, 10/2013-present

  • Manage external development teams to produce original games for Nick.com, AddictingGames.com, and the Nick mobile app
  • Design game concepts and play mechanics that relate to on-air properties
  • Continuously assess risk and scope of numerous projects in line with budget and schedule, but with an attention to quality
  • QA and troubleshoot game technical integration


AntiLunchBox Studios, NEW YORK, NY

Founder, 7/2013-present

  • Create and manage successful plugins for the Unity3D game engine available on the Unity Asset Store
  • Create and manage SoundManagerPro, Singleton Perfect, and MustHave iOS
  • Design and create iOS games using Unity3D


Super Boise Studios, New York, NY

Mobile Game Developer, 1/2012-3/2013

  • Developed games for iPhone and Android devices using Unity3D and XCode
  • Communicated with clients on a daily basis
  • Organized and lead the project team
  • Provided additional creative design
  • Developed multiple projects of varying sizes from one month to six months of development time in an agile environment
  • Programmed using Javascript, C# and Objective-C

Projects:

  • Gameplay/Multiplayer Programmer on Trolli Epic Evil Twins for iOS/Android(released)
  • Gameplay/Multiplayer Programmer on Dynasty of the Magi for iOS/Android(released)
  • Lead Programmer on Gyroboy for iOS/Android (pending approval)
  • Lead Programmer on Fearless Fighter for iOS/Android(released)
  • Lead Programmer on Bump Record for iOS(released)
  • Lead Programmer on Big Boss Drag Racing for iOS(unreleased)

 

FunGoPlay, New York, NY

Associate Games Producer, 2010 – 2012

●        Managed the development of Flash, Unity and iPhone games in an interactive virtual world

●        Managed projects from pre-production to final product release to meet defined budget, schedules and quality benchmarks

●        Provided creative design direction for the games and metagame elements from concept to post-release

●        Wrote game design concepts, created level designs, and balanced gameplay

●        Continuously assessed risk and scope of the project in line with budget and schedule, but with an attention to quality

●        Managed external developers and contractors to contractual requirements

●        Reviewed developer code

●        Reviewed analytics for the games

●        Integrated games into a framework by editing ActionScript and XML in order to enable individual avatars to appear

 

Freelancer

Game Designer, Game Developer, Game Producer, 2009 - present

●        Created an educational game prototype to exercise map reading skills for the PBS Stem Competition and Columbia University ECT conference

●        Created an optimized visual traffic simulator using Java to cut down simulation run-time by altering the code architecture and reducing visual processes.

●        Designed a multiplayer Unity game and managed a team to create it

●        Designed logos, t-shirts, album covers, posters, and flyers for my own clients using Adobe Creative Suite 5

 

MIT Lincoln Labs, Lexington, MA

Java Developer and QA Engineer, 2009 - 2010

●        Provided a differentiated services support extension to enhance Apache Camel to give preferential treatment to specific data over a network using Java

●        Designed and programmed the extension along with appropriate documentation to Apache standards

●        Designed a test plan and implemented an automated test system as the Test Management Lead using JUnit and Wireshark

 

Tufts University Residential Life, Medford, MA

Residential Assistant, 2008 - 2009

●        Advised and counseled student residents while acting as a source of information, communication and resource referral

●        Administered programs and activities and participated in a rotating, on call duty roster

●        Enforced appropriate behavior at all times for the residents

●        Produced assigned paper work, and administrative tasks correctly, timely, and efficiently

●        Exhibited effective communication, listening, and confrontational skills

 

RELEVANT COURSES:

 Game Design  Unity Engine  Adobe CS5 
 Advanced C/C++/Java/Objective-C  PHP/MySQL Software Engineering 
 Calculus Web Design and Engineering  HTML/CSS

 

Other:

Able to interact well with others

Dependable and reliable

Analytic minded